~/talk

Layered and Object-Based Game Semantics

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Presents a concrete game-semantics model where a layer interface is an object type plus an object strategy, implementations are regular maps from underlay to overlay, and certification means the composition of underlay strategy with the implementation map equals the overlay strategy. Demonstrates a bounded queue implemented by a ring buffer with two counters, gives an extension for nondeterministic interface sets, and models concurrency via a concurrent object space to express protected shared objects and a ticket lock; compiles down through CompCert O to C with an automatic refinement proof.

AI-written summary · about

  1. 0:00Intro
  2. 0:37Certification
  3. 1:57Modeling State
  4. 2:27ObjectBased Semantics
  5. 3:05Object Functions
  6. 4:33Outline
  7. 4:58Signature
  8. 5:34StateBased Semantics
  9. 8:33Implementations
  10. 8:43Interactions
  11. 9:08Replay
  12. 9:59Overlay
  13. 11:13Statelessness
  14. 12:10Formalism
  15. 12:36Interfaces
  16. 12:48Observable Behaviors
  17. 14:57Certification Requirements
  18. 15:49Certified
  19. 16:27Model
  20. 18:00Sketch
  21. 19:34Questions
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