Pocket Gamer Connects Hong Kong 2019
2019-07-17..2019-07-18
Hong Kong, Hong Kong
who it's for
mobile game developers, publishers, indie game developers, platform partners and store operators, user acquisition and growth managers, localization and market entry managers
topics
Chinese mobile market statistics; mobile monetization by session length; cross-platform mobile and console pipelines; high-fidelity motion capture rigs; photogrammetry character workflows; TikTok as user acquisition channel; manufacturer app store distribution; Monster Strike social retention tactics; TapTap publishing and distribution; Hong Kong indie studio ecosystem
| title | author | length |
|---|---|---|
| Gameplay Comes First – The New Era For Global Mobile Gaming | Kern Zhang | 16m |
App Annie data shows the surprise: mature markets drive growth in 2018, not just emerging ones, thanks to Chinese publishers breaking into US and Japan with… | ||
| The Challenges of Creating the Highest Quality Games for Both Mobile and Console | Yuichiro Saito | 21m |
Cygames describes building parallel mobile and console pipelines and shows what that requires rather than promises theory: a 16 by 9 meter motion capture… | ||
| games | Tom Van Dam | 16m |
ByteDance explains how TikTok becomes a channel for games rather than a games store, using its recommendation AI, creator tools and community challenges to… | ||
| Introduction to OPPO Game Center | Jamie Xue | 14m |
OPPO Game Center positions itself as a manufacturer-owned app channel with 300 million daily OPPO users and localized reach (China plus SEA); it reports 10M… | ||
| How Monster Strike Became the Biggest Mobile Game in the World | Langer Lee | 27m |
Mixi’s Monster Strike grows by designing for local co‑op up to four players, deliberately launching with no tutorial to force peer teaching and viral spread… | ||
| The Chinese Mobile Market in 2019 | Miley Chen | 20m |
China’s market is overwhelmingly mobile: 60.28% mobile share and $23.5B mobile revenue in 2018, a roughly tenfold increase since 2013. Tencent controls most… | ||
| A Glimpse into the Indie Game Market in China | BRANDY WU | 20m |
XD Network reports licensing more than 30 indie titles and publishing across mobile, PC and console, with one catalog game hitting over 1 million copies and… | ||
| HK Market – The Challenges and Opportunities | Chris James, Joshua Galloway, Edward Li, William Lau | 39m |
About 40–50 active studios exist in Hong Kong today, mostly indie teams with under 10 people and a few at 10–20, and at least 90% mobile development. Studios… | ||
| nothing matches | ||