~/talk

ANTIDOGMA

TalkinSpanishat Pamplona Software Crafters 2022 · 2022-06-17..06-18· [soft-skills, engineering-leadership]
name:Modesto
links:none on file
name:Jorge
links:none on file
slides:none on file

Examines common software-development dogmas—like TDD being always best, screenshot testing being too costly, everyone needing to be full‑stack, or teams always deploying their own products—and argues that these practices can be appropriate in some project contexts and harmful in others. Reviews core development practices and extracts the contextual nuances that determine when each technique is useful, advocating abandoning rigid dogma.

AI-written summary · about

  1. 0:00Welcome
  2. 2:27What is a dogma?
  3. 9:57Dogmatism in learning
  4. 12:06Fighting dogmas
  5. 16:38Right to mediocrity
  6. 22:58Tests as tools
  7. 25:08Dev branches and environments
  8. 30:49Inclusive pair programming
  9. 37:56Tools and context
  10. 41:52Senior responsibility
  11. 45:04Dogmas and marketing
  12. 51:07Diversity and mediocrity
  13. 53:53Conclusion
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