~/talk

Bridging robotics and systems programming:Why Copper is a game changer

Talkat Oxidize 2025 · 2025-09-16..09-18· [rust, robotics]
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slides:none on file

Copper is a Rust SDK and runtime that replaces ROS-style async messaging with a compile-time scheduled game-loop, producing a deterministic execution plan and enabling proc-macro-generated runtime code. Benchmarks claim two orders of magnitude faster latency versus ROS and 12,000× faster logging with a 12× advantage on MCAP. It supports cross-compilation, integrates with Bevy/Avian/zeno/rerun, targets gradual C++ interop, and has a concrete no_std/embedded roadmap while compile times remain a practical pain point.

AI-written summary · about

  1. 0:00Introduction
  2. 1:27Who this talk is for
  3. 3:19Roboticists' challenges today
  4. 4:22Introducing Copper demo
  5. 6:54ROS limitations and design
  6. 9:23Why Copper in Rust
  7. 10:31Copper’s game-engine vision
  8. 12:43Copper’s determinism and performance
  9. 14:28Deployment and optimization
  10. 15:32Kunic Sensei and DX
  11. 17:39Copper’s Rust ecosystem
  12. 19:30Rust advantages for robotics
  13. 21:19Selling Rust to roboticists
  14. 23:06Compile times and Windows issues
  15. 24:31C++ libraries and ROS interop
  16. 25:58User resistance to change
  17. 27:09Q&A: compile times & distributed systems
  18. 29:18Q&A: embedded support plans
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