Lessons learned teaching Elm to kids
summary
Ten weekly sessions with ten Tuesdays and eleven kids aged 12–16 use Elm in the browser (ellie/trial) so no installs are needed and code runs and shares instantly. Lessons focus on live compiler feedback, SVG drawing tasks that reveal coordinate math, and a port of Elm Joust where kids edit numbers to change gravity and tune a collision explosion that speeds the game. Students modify project files, learn composition by example, and struggle with creating abstractions until shown reusable functions.
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chapters (10)
- 0:00Introduction
- 0:42Why teach coding
- 2:52The Elm course structure
- 3:37Learning with Elm
- 5:08The power of the compiler
- 7:00Sharing code with the world
- 7:50Overcoming obstacles
- 10:00Teaching abstractions
- 11:42Game development projects
- 14:46Conclusions and resources








