UXDD: A New Pragmatic Methodology for Domain Modeling and User Experience.
summary
Claims a concrete workflow: start with even-storming sessions and cheap sketches and wireframes (paper napkins and prototypes) to define input/output for each screen, then implement top-down so UI pins drive business logic and persistence. Links DDD to CQRS and microservices, recommends tools for quick prototyping, reports projects finished on time with far lower post-deployment fixes, and argues the surprising payoff is fewer change orders and cheaper launches.
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chapters (19)
- 0:00Intro
- 2:00Time is never enough
- 3:20Do things right
- 5:50What is this
- 7:10User Interface
- 10:05Paper Napkins
- 10:30Drawing Things
- 11:50Even Storming
- 24:28Documentation
- 25:35Software Architect and UX Architect
- 26:29UX Architect Responsibilities
- 27:46UXDD Deep in 3 Steps
- 30:05UXDD Summary
- 33:57User Experience
- 34:53Sketch
- 35:50Prototype
- 37:00Pilot
- 38:24Summary
- 42:08Questions
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