~/talk

F# in the Real World

Talkat NDC Sydney 2016 · 2016-08-01..08-05· [functional-programming, dotnet]
slides:none on file

Gamesys social team uses F# to run backends for 1 million DAU and about 250 million daily requests, claiming a fivefold server efficiency gain and over 90% reduction in ops cost after switching to a stateful architecture. Implementation details: F# union and record types for domain safety, async workflows and computation expressions, actor model with stateful actor-based workers backing player state to S3, optimistic versioned updates, and genetic algorithms for game tuning; concrete latency and cost numbers are given.

AI-written summary · about

  1. 0:00Start
  2. 6:39closed hierarchy
  3. 9:11immutable by default
  4. 9:31lightweight syntax for types & hierarchies
  5. 19:13non-blocking 1/0
  6. 23:00x efficient improvement
  7. 23:1260% latency drop
  8. 26:19triggered by different abstraction layers
  9. 26:30non-functional requirements
  10. 27:09message-broker pattern
  11. 28:29need lots of facts
  12. 31:41auto-tuning trapping stats
  13. 33:00genetic algorithms
  14. 40:20great performance
  15. 42:54Disguise complexity
  16. 44:46Provider F# type provider for Amazon S3
  17. 46:38compile time validation
  18. 47:05no code generation
  19. 49:46tame complexity
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