~/talk

Age of Empires: 25+ years of pathfinding problems with C++

Talkat Meeting C++ 2025 · 2025-11-06..11-08· [rust]
links:none on file
slides:none on file

Covers a C++ pathfinding system live‑ported from 1997 to 64‑bit, tracing regressions caused by lost source history, removed 80‑bit extended precision (SIMD flags) and geometry precision errors; implements a new edge‑walk + ray algorithm with self‑verifiable algorithm checks, switches to fixed‑point math, collects over 100 test cases, doubles average speed versus the old short‑range code, removes the 64‑iteration cap, and ships a working fix that materially reduces community complaints.

AI-written summary · about

  1. 0:00Introduction to AOE pathing
  2. 1:05Community feedback analysis
  3. 1:59Pathfinding challenges
  4. 4:47Erosion of knowledge
  5. 7:16Original algorithm breakdown
  6. 11:17Geometrical precision errors
  7. 14:27Debugging the regressions
  8. 17:26Developing a new solution
  9. 18:45Implementing the new algorithm
  10. 23:52Handling edge cases
  11. 25:45Implementing fixed point math
  12. 27:18Optimizing for performance
  13. 30:15Results and community reception
  14. 31:57Q&A session part one
  15. 40:08Q&A session part two
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