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The Truth of a Procedure

Talkat Meeting C++ 2018 · 2018-11-15..11-17· [rust]
links:none on file
slides:none on file

A procedure gets judged by concrete rules: an interface prologue and epilogue, claim and usable assertions, and a game where the outside world names inputs and the procedure names outputs; failures incur precise penalties (delay of game, assertion failure, inconsistent naming, unmentioned aliasing). If the outside wins for some machine the procedure is merely possible; if the procedure wins for all machines it is necessary. Adding inlined claims or theorems can make a merely possible procedure provably necessary.

AI-written summary · about

  1. 0:00Introduction
  2. 1:47Procedural logic
  3. 10:08Code
  4. 15:05Interface
  5. 21:51Function
  6. 26:28Basic Interface
  7. 27:24CanMultiply
  8. 29:52CanDecrement
  9. 30:41Epilogue
  10. 36:28Dense Linear Orderings
  11. 38:48Ensembles
  12. 50:02Theorems
  13. 53:18Game of Proof
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