~/talk

Interstellar social simulation framework and game development in Kotlin

Talkat KotlinConf 2023 · 2023-04-12..04-14· Veilingzaal· [machine-learning]
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slides:none on file

A framework called Relativitization models interstellar agent-based systems with explicit time dilation and finite-light-speed communication, claims automatic handling of relativistic timing, and builds a turn-based strategy game that actually runs. Implementation uses kotlinx-coroutine for parallelism, kotlinx-serialization/dataframe/ktor for IO and analysis, and libGDX for GUI. Pain points include huge temporal state histories, tricky deterministic parallel RNG, and a serialization workflow that currently forces sealed-class templates rather than simple library import. Visualization still leans on Python.

AI-written summary · about

  1. 0:00Start
  2. 0:26My background
  3. 3:18Time delay and concurrency
  4. 4:50Be a flexible framework
  5. 6:40Anyway, it works
  6. 7:37Game mechanics
  7. 10:29Dependencies
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