Indy Liu - Building web animation application with Python-Ogre
summary
Shows how python-ogre was used as the 3D engine for an online, user‑customisable animation system, and explains what features were required beyond a typical game engine. Describes using python-ogre together with FFMpeg and the boto library for media processing and storage, and mentions interfacing to the web layer via Celery; also touches briefly on other open‑source Python game engines.
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