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Preserving and Delivering Retro Game Footage for Modern Viewers with JS and WebGL

slides:none on file

Provides a concrete pipeline: capture at original console resolution (256×240 with 4:3 display correction), encode lossless 4:4:4 (AV1 preferred), and render in-browser with a WebGL area effect upscaler ported from OBS to avoid bilinear blur. Implements an npm component (TI783 React-RGB-Scaler) and a demo at rgbscaler.com, handles devicePixelRatio, requestAnimationFrame, and shader-based CRT slot-mask + scanlines. Atari test files stream ~108–119 kb/s; N64 footage is ~5–10 Mbps; the player works in Chrome desktop, Android and Firefox with caveats around H.264 support.

AI-written summary · about

  1. 0:00Start
  2. 7:59Scaling Algorithms on Modern Displays
  3. 18:17Essentials of the Shader
  4. 23:08Breakdown - 2D Dragster Source
  5. 24:09Compression Efficiency Takeaways
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