Paint Splatter: The making of an interactive artwork
summary
Project turns Harpa's giant LED façade into a shared interactive canvas that accepts clicks from phones and streams them to a node.js rendering server via socket.io, hosted on Heroku with the render box in the basement. It attracts about 7,000 hits during spikes, feeds a 300 MB log, handles wind by applying wind force and direction to dripping paint, copes with rate‑limit circumvention by adding throttling and random noise, and survives messy network and deployment quirks.
AI-written summary · about
chapters (10)
- 0:00Start
- 3:25Heart - Another Harpa project
- 3:59The concept
- 7:13How we built it
- 8:11Some real-world problems
- 12:59Drawing arbitrary buffers with paint
- 13:53Avoiding paint-leakage by skewing
- 14:31Random noise
- 15:17Icelandic Weather (and lack there of)
- 16:52Lessons learned








