JetBrains .NET Day Online '23
summary
Recreates Wolfenstein 3D in F# and shows the actual code and demo, not just slides: a working renderer that runs in the browser via Fable to JS and .NET desktop (Silk/OpenGL) and loads real Wolfenstein maps and textures. The talk steps through the raycaster math and raycasting with DDA, how sprite ordering/clipping and texture columns work, how assets are decompressed (RLE + “Carmack” compression), and why AI was left for later. Source on GitHub; project took about 4–6 months part‑time and the renderer demonstrably runs.
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chapters (12)
- 0:00Intro
- 9:20Recreating Wolfenstein 3D in F# by James Randall
- 1:05:33How to Effectively Spy on Your Systems by Laila Bougria
- 2:17:00Automating Observability With Roslyn Source Generators by Denis Ekart
- 3:30:49Beyond Relational With Entity Framework by Giorgi Dalakishvili
- 4:33:50Understanding Microservices: A Guide For the Monolithic Developer by Layla Porter
- 5:47:52Unleashing the Power of Cross-Platform Development With Avalonia UI and JetBrains Rider by Mike James
- 6:45:09Hidden Difficulties of Debugger Implementation for .NET WASM Apps by Andrii Rublov
- 7:43:46High Performance JSON Serialization With Code Generation on C# 11 and .NET 7.0 by Ian Griffiths
- 9:14:32The Fastest .NET Dictionary… With F# by Matthew Crews
- 10:26:17xUnit Expanded – Better Testing With xUnit by Daniel Ward
- 11:17:58Outro
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