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The Art of Designing Code

Talkat iOS Conf Singapore 2019 · on Friday, 2019-01-18· [swift, developer-experience]
slides:none on file

Compares code to UI and journalism and makes concrete changes: apply design principles like space, alignment, proximity to cluster outlets and methods; adopt simple, expressive names (coldStartStage4 becomes loadGameFromLevel + saveDifficulty); break long chained reactive lines into named constants (navigationBarHeight, statusBarHeight) to cut the number of periods and improve readability; pick a repeatable view‑model pattern across controllers; use the news rule and active voice so booleans read positively and each line introduces one new fact.

AI-written summary · about

  1. 0:00Introduction
  2. 1:18User Interface
  3. 5:04Design Principles
  4. 7:45Visual Balance
  5. 9:24Repetition
  6. 12:17Language
  7. 17:20Simple names
  8. 17:53Short sentences
  9. 21:23Periods
  10. 22:35The News Rule
  11. 26:15Active Voice vs Passive Voice
  12. 32:14Implicit Context
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