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Game On: Mastering Licensing in the Gaming Sphere

Talkat IndieGameBusiness Sessions – Sept 2024 · 2024-09-18..09-19
links:none on file
slides:none on file

Licensing boosts short‑term engagement and revenue with concrete benchmarks: industry data shows an 11% DAU lift in the first week, Dead by Daylight’s Resident Evil and Ringu chapters drive 31% and 29% spikes, and licensed titles — only 9% of games — deliver ~25% of industry revenue, averaging an 8% revenue uplift. The process is research → business plan → outreach → deal terms (typical 10–15% royalty range, often with a minimum guarantee) → contract (commonly a two-year typical term) → development, coordinated marketing, and quarterly reporting.

AI-written summary · about

  1. 0:00IP licensing in games
  2. 1:09Licensing accelerates growth
  3. 5:50IP collaborations impact
  4. 9:51IP-based games dominance
  5. 16:21Licensing deal process
  6. 18:30Selecting IP for your game
  7. 23:49Business plan and finance
  8. 26:19Outreach to IP owners
  9. 32:21Key licensing terms
  10. 37:38Contract negotiation phase
  11. 39:26Marketing with IP owner
  12. 42:17Long-term licensing management
  13. 44:29Licensing challenges
  14. 47:23Licensing pitfalls and risks
  15. 52:44Q&A
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