From Dream to Demo: The ABC's for Your Indie Studio
summary
Argues that success depends on measurable choices not inspiration: start with the player (surveys, Reddit, LinkedIn), use outside‑in market research, and pick platforms by data (iOS > Google Play for spend). Recommends Agile weekly sprints and a weekly playable demo — Muddy Robot has a 15‑person team with a playable build in week one — because 96% of indie games fail to earn. Build fast, show metrics, then pursue players and investors.
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