~/conference

IndieGameBusiness Sessions February 2025

date:2025-02-19..2025-02-20
location:-- online --

indie game developers, studio founders, game producers, solo developers, community managers, business development managers, indie publishers

Japan grants and visas; discounted cash flow valuation; app store optimization (ASO); producer cadences and release trains; building IP from work-for-hire; Unity URP solo workflows; audio Foley and immersive sound; running game jams and expos; pitching and fundraising stages; publisher milestone and QA checklists; inclusion and cultural intelligence; pre-mortem and 30-60-90 onboarding

titleauthorlength
Creating in Japan: Grants, Communities, and Business Made SimpleMCISIAH KENDEMA01h 00m
Japan’s grants require showing and spending the cash first — grants reimburse you after spending — so startups need capital or loans; loans have low interest…
Talk
Finance and Deal MakingJacques Benchetrit01h 00m
Builds an Excel model live to demonstrate discounted cash flow valuation, starting from the time value of money using a 10.5% S&P benchmark and showing how…
Talk on
Sustainable Game Development from a Game Producer's PerspectiveRegő Porkoláb59m
Six concrete principles (trust, vision, motivation, structure, coordination, adapt) come from an MSc thesis applied for five years across a studio that shipped…
Talk on
Indie Game Communities: Challenges, Opportunities, and the FutureTim Cullings, Kartik Kini, Kailey Phan Mitchell, Michael Lee59m
Covers concrete community tactics and tradeoffs: running a 48‑hour Global Game Jam with 142 people; a Halloween showcase grown over seven years that now forces…
Talk
Congrats! You've been signed! Now what?Greg Lane59m
After signing, development splits into concrete Milestones tied to funding and acceptance: create acceptance criteria checklists (Google Docs links to design…
Talk
Surviving the Solo Game Developer JourneyNizaam Carawan01h 01m
Solo developer builds a minimalist psychological‑horror prototype during a 2019 one‑input game jam: one-input camera-only prototype, one room, ~five‑minute…
Talk on
Boost Your Organic Downloads with App Store OptimizationHanin Fakhriddin01h 01m
ASO increases organic downloads by pushing relevant keywords for visibility and improving visuals for conversion, with Apple saying over 70% of app discovery…
Talk on
Zero to Studio In Ten 'Easy' StepsEric Reynolds, Erik Reynolds57m
Ten actionable steps that center on a clear mission: build an Afro‑futurist RPG by solving concrete problems (animating dense Black hair, richer NPC diversity)…
Talk
My Team is a Brick WallPeter Britton59m
Indie teams (target 2–20 people, cited from a GDC survey of ~3,000 devs) get more output by funding individual success (buy an artist a tablet, offer…
Talk on
Breaking the Chains: Building Your IP From a Work-For-Hire LegacyMinhaz Fahme01h 01m
XDS Report 2024 shows 28% of service providers already build IP and another 22% plan to, and the concrete path here is: Battery Low Interactive ships two free…
Talk
Level Up Your Leadership: Embracing Inclusion for a Stronger Game IndustryTina Merry55m
Claims that 80% of team conflict comes from unclear goals and that cultural intelligence (CQ) is measurable and improvable drive concrete steps: use the CQ…
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Responsible Leadership: Lead Like a TankRenee Gittins01h 01m
Ten concrete leadership moves: forge your own armor (gratitude, Stoic control, self-awareness), hone weapons (master craft, mentorship), and follow a ten-part…
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Why Your Budget is Your BFFLinn Søvig01h 00m
Advocates treating a budget as a decision tool: include 18 months runway for company survival and reserve enough to cover team wages and payouts for three…
Talk
Indie Survival Guide: Mastering Business Development on a BudgetASTRID GOODING59m
Market reality: Steam shows ~19,000 new games in 2023 (~52/day) and over 60/day in 2024, most indies sell <500 copies in year one, and Google Play launched…
Talk
The Multitasking Way Forward: Strategies for SuccessReema Ishaque01h 01m
Argues multitasking can cut productivity by 40% productivity loss and recommends concrete fixes: use task batching, timebox deep work, automate repetitive…
Talk on
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