IndieGameBusiness Sessions February 2025
2025-02-19..2025-02-20
-- online --
who it's for
indie game developers, studio founders, game producers, solo developers, community managers, business development managers, indie publishers
topics
Japan grants and visas; discounted cash flow valuation; app store optimization (ASO); producer cadences and release trains; building IP from work-for-hire; Unity URP solo workflows; audio Foley and immersive sound; running game jams and expos; pitching and fundraising stages; publisher milestone and QA checklists; inclusion and cultural intelligence; pre-mortem and 30-60-90 onboarding
| title | author | length |
|---|---|---|
| Creating in Japan: Grants, Communities, and Business Made Simple | MCISIAH KENDEMA | 01h 00m |
Japan’s grants require showing and spending the cash first — grants reimburse you after spending — so startups need capital or loans; loans have low interest… | ||
| Finance and Deal Making | Jacques Benchetrit | 01h 00m |
Builds an Excel model live to demonstrate discounted cash flow valuation, starting from the time value of money using a 10.5% S&P benchmark and showing how… | ||
| Sustainable Game Development from a Game Producer's Perspective | Regő Porkoláb | 59m |
Six concrete principles (trust, vision, motivation, structure, coordination, adapt) come from an MSc thesis applied for five years across a studio that shipped… | ||
| Indie Game Communities: Challenges, Opportunities, and the Future | Tim Cullings, Kartik Kini, Kailey Phan Mitchell, Michael Lee | 59m |
Covers concrete community tactics and tradeoffs: running a 48‑hour Global Game Jam with 142 people; a Halloween showcase grown over seven years that now forces… | ||
| Congrats! You've been signed! Now what? | Greg Lane | 59m |
After signing, development splits into concrete Milestones tied to funding and acceptance: create acceptance criteria checklists (Google Docs links to design… | ||
| Surviving the Solo Game Developer Journey | Nizaam Carawan | 01h 01m |
Solo developer builds a minimalist psychological‑horror prototype during a 2019 one‑input game jam: one-input camera-only prototype, one room, ~five‑minute… | ||
| Boost Your Organic Downloads with App Store Optimization | Hanin Fakhriddin | 01h 01m |
ASO increases organic downloads by pushing relevant keywords for visibility and improving visuals for conversion, with Apple saying over 70% of app discovery… | ||
| Zero to Studio In Ten 'Easy' Steps | Eric Reynolds, Erik Reynolds | 57m |
Ten actionable steps that center on a clear mission: build an Afro‑futurist RPG by solving concrete problems (animating dense Black hair, richer NPC diversity)… | ||
| My Team is a Brick Wall | Peter Britton | 59m |
Indie teams (target 2–20 people, cited from a GDC survey of ~3,000 devs) get more output by funding individual success (buy an artist a tablet, offer… | ||
| Breaking the Chains: Building Your IP From a Work-For-Hire Legacy | Minhaz Fahme | 01h 01m |
XDS Report 2024 shows 28% of service providers already build IP and another 22% plan to, and the concrete path here is: Battery Low Interactive ships two free… | ||
| Level Up Your Leadership: Embracing Inclusion for a Stronger Game Industry | Tina Merry | 55m |
Claims that 80% of team conflict comes from unclear goals and that cultural intelligence (CQ) is measurable and improvable drive concrete steps: use the CQ… | ||
| Responsible Leadership: Lead Like a Tank | Renee Gittins | 01h 01m |
Ten concrete leadership moves: forge your own armor (gratitude, Stoic control, self-awareness), hone weapons (master craft, mentorship), and follow a ten-part… | ||
| Why Your Budget is Your BFF | Linn Søvig | 01h 00m |
Advocates treating a budget as a decision tool: include 18 months runway for company survival and reserve enough to cover team wages and payouts for three… | ||
| Indie Survival Guide: Mastering Business Development on a Budget | ASTRID GOODING | 59m |
Market reality: Steam shows ~19,000 new games in 2023 (~52/day) and over 60/day in 2024, most indies sell <500 copies in year one, and Google Play launched… | ||
| The Multitasking Way Forward: Strategies for Success | Reema Ishaque | 01h 01m |
Argues multitasking can cut productivity by 40% productivity loss and recommends concrete fixes: use task batching, timebox deep work, automate repetitive… | ||
| nothing matches | ||