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Why Your Budget is Your BFF

Talkat IndieGameBusiness Sessions February 2025 · 2025-02-19..02-20
links:none on file
slides:none on file

Advocates treating a budget as a decision tool: include 18 months runway for company survival and reserve enough to cover team wages and payouts for three months after launch so staff aren’t unpaid while platform payments clear. Budget a post-launch marketing pocket, lawyer fees, QA and standby server or contractor support, and hire a community manager about three months before launch. Forecast using comparable titles (Gamalytics), model worst/medium/best cases, account for ~30% platform fees, and show publishers the upside while keeping realistic internal numbers.

AI-written summary · about

  1. 0:00Budgeting as your BFF
  2. 1:07Speaker’s games industry journey
  3. 4:40Why budgeting matters
  4. 6:50Budgeting as creative tool
  5. 8:58Avoid final sprint burnout
  6. 12:07Post-launch marketing budget
  7. 14:37Launch party budget
  8. 17:47Planning for growth
  9. 19:15Budgeting game scope
  10. 21:23Legal and financial safety funds
  11. 23:51Budgeted hires for weaknesses
  12. 25:14Community management budget
  13. 29:09Pitching budgets
  14. 31:1518-month financial runway
  15. 34:51Forecasting sales and profits
  16. 41:32Building budget spreadsheet
  17. 46:47Final thoughts and Q&A
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