~/talk

My Team is a Brick Wall

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slides:none on file

Indie teams (target 2–20 people, cited from a GDC survey of ~3,000 devs) get more output by funding individual success (buy an artist a tablet, offer accommodations), building communication and belonging (regular nonwork activities, better channels), then adding outside perspectives via playtests or short-term hires. Claim: equity strengthens the bricks, inclusion is the mortar, and only after those come true gains from diversity as perspectives; age diversity shows measurable benefit while unmanaged diversity raises conflict.

AI-written summary · about

  1. 0:00Introduction
  2. 1:05Brick wall analogy
  3. 3:13Purpose of a brick wall
  4. 6:46Brick wall metaphor
  5. 9:58Stronger teams with mortar
  6. 13:03Team building in game dev
  7. 14:27Individual team members
  8. 21:17Diversity equity and inclusion strategy
  9. 29:54Empower team members
  10. 30:59Inclusion as mortar
  11. 34:38Diversity beyond demographics
  12. 43:17Equity inclusion and diversity cycle
  13. 46:11Key takeaways
  14. 50:42Q&A
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