Pitch Deck 101 for Indies
summary
Explains how to turn a game into a sellable pitch: one clear one‑line description, a demo or trailer, and a concrete ask and budget (with a suggested 20–30% contingency), plus milestoneed payment schedule and risk mitigations. Lists publisher deliverables—funding, marketing, distribution, QA, localization, project management—and when to outsource. Uses the three-minute rule for initial contact, shows competitor benchmarking and spreadsheet budgeting tools, and treats pitching as repeatable outreach (send many decks, expect ~30% replies).
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chapters (15)
- 0:00Pitch Deck 101 intro
- 1:07Approaching publishers
- 3:20Reasons to work with publishers
- 9:42Strategic publisher reasons
- 15:10Publisher credibility and fit
- 18:54Investment mindset in publishing
- 19:41Pitching mechanics and 3-minute rule
- 23:12Clear pitch deck formula
- 27:04The critical ask
- 30:59Budgeting essentials
- 35:16Funding breakdown and payments
- 40:14Pitching as a business
- 44:31Key takeaways and trust
- 46:40Practice and resources
- 50:37Q&A on multi-game series
