~/talk

Pitch Deck 101 for Indies

Talkat IndieGameBusiness February Sessions 2024 · 2024-02-20..02-21
links:none on file
slides:none on file

Explains how to turn a game into a sellable pitch: one clear one‑line description, a demo or trailer, and a concrete ask and budget (with a suggested 20–30% contingency), plus milestoneed payment schedule and risk mitigations. Lists publisher deliverables—funding, marketing, distribution, QA, localization, project management—and when to outsource. Uses the three-minute rule for initial contact, shows competitor benchmarking and spreadsheet budgeting tools, and treats pitching as repeatable outreach (send many decks, expect ~30% replies).

AI-written summary · about

  1. 0:00Pitch Deck 101 intro
  2. 1:07Approaching publishers
  3. 3:20Reasons to work with publishers
  4. 9:42Strategic publisher reasons
  5. 15:10Publisher credibility and fit
  6. 18:54Investment mindset in publishing
  7. 19:41Pitching mechanics and 3-minute rule
  8. 23:12Clear pitch deck formula
  9. 27:04The critical ask
  10. 30:59Budgeting essentials
  11. 35:16Funding breakdown and payments
  12. 40:14Pitching as a business
  13. 44:31Key takeaways and trust
  14. 46:40Practice and resources
  15. 50:37Q&A on multi-game series
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.