Lighting Round! Publishers Pitching to Developers
summary
Four publishers each give 5–10 minute pitches detailing concrete offers: a London indie pledges to publish 4–5 premium PC/console games a year, funds projects to 1.0, runs in‑house PR/trailers and QA and insists on never take IP; an Australian studio offers up to ~$3M budgets, weekly production support and internal consultancy with first‑party and porting help; a global publisher provides in‑house marketing, localization in 10–13 languages, 2,000+ playtesters, porting and physical distribution; a live‑ops specialist runs audits, training, free game reviews and flexible rev share deals.
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