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Lighting Round! Publishers Pitching to Developers

Talkat IndieGameBusiness February Sessions 2024 · 2024-02-20..02-21
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Four publishers each give 5–10 minute pitches detailing concrete offers: a London indie pledges to publish 4–5 premium PC/console games a year, funds projects to 1.0, runs in‑house PR/trailers and QA and insists on never take IP; an Australian studio offers up to ~$3M budgets, weekly production support and internal consultancy with first‑party and porting help; a global publisher provides in‑house marketing, localization in 10–13 languages, 2,000+ playtesters, porting and physical distribution; a live‑ops specialist runs audits, training, free game reviews and flexible rev share deals.

AI-written summary · about

  1. 0:00Publishers pitching session
  2. 1:34Playstack’s pitch
  3. 12:11Playside Studios’ pitch
  4. 26:29Maximum Entertainment’s pitch
  5. 36:25Fundamentally Games’ pitch
  6. 45:06Transparency and red flags
  7. 59:23Advice for first-time pitches
  8. 1:04:37Closing remarks
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