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IndieGameBusiness Deep Dive: Building Strong Publishing Partnerships 2026

indie developers, indie studio founders, founders seeking funding, publishing managers, business development managers, games legal counsel

three-tier pitch decks; playable vertical slice demos; publisher due diligence (KYC and EDD); publisher deal economics and recoup; contract net definition and deductions; scout outreach and tracker workflows; steam pages, wishlists and keys; ambassador and partnership programs; financial modeling low/med/high scenarios; burn rate payments and change order clauses

titleauthorlength
I Love You But Your Pitch SucksMeg Clarke01h 00m
Scouts triage by specifics: expect 130 pitches in two days so email a deck ASAP (no NDA first), make it easy to open and share, and have builds or Steam pages…
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Why Your Pitch Won, But Your Background Check FailedChelsea Anglin58m
Explains how U.S. background checks actually work: automated KYC vs Enhanced Due Diligence screens, when human investigators dig in, and which databases are…
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How to Start (and Maintain) a Game Studio with No ExperienceAlina Matson01h 01m
Built an Animal Crossing–style fitness game (Fitment) that fails to secure fundraising and shuts down, then pivots to a desktop companion called Nudes released…
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Publisher Relationships - What it Gives and What it Takes?Dmitry Martirosyan58m
Industry numbers matter: 105,000 developers on Steam, 21,000 games launched in 2025 and 9,000 already in 2026, so discoverability is the bottleneck. Expect…
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Finding the Right Publishing Partner for Your GameJay Powell01h 01m
Breaks down concrete signals and numbers: you need a playable demo, a Steam page and wishlists before outreach, and publishers accept under <1% chance of…
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Your Publisher Is Still Judging YouEline Muijres57m
Framework names actual trust dimensions: ability, integrity, benevolence. Examples: a Kickstarter promising hundreds of backer‑custom assets that explodes…
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Building International Networks: Ambassador & Partnership StrategiesKatherine Vildoso01h 00m
Describes how an association is launched and formalized within a year using Scrum and design‑thinking steps: empathy, define core problem, prototype small…
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Working with Publishers: Lessons Learned from 3,000 AgreementsPatrick Sweeney01h 01m
Handles ~3,000 publisher agreements and shows what actually breaks deals: vague net definition that eats royalties, broad deductions that turn a 50/50 promise…
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After the Event with Ash and INDIE | Building Strong Publishing PartnershipsAsh01h 07m
Clear, specific pitching beats long descriptions: have a 10-, 30- and 60-second pitch, a short deck and a detailed follow-up, condense 10 slides into five for…
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