~/talk

DDD, event sourcing and CQRS – theory and practice

Talkat iJS 2018 · 2018-10-15..10-19· [frontend-architecture]
slides:none on file

Compares concrete mechanics: models commands like open game, emits events into an event store, and builds denormalized read model projections fed by a message queue to illustrate eventual consistency and CAP tradeoffs. Implements a JavaScript backend with Vulcan kit, runs locally in Docker, and wires a small React client — the demo is playable and reaches level 13 live; the original puzzle has 40 levels (only 14 completed historically), and the repo plus runnable kit is published.

AI-written summary · about

  1. 0:00Introduction
  2. 1:40Never completed game
  3. 8:50What your users want
  4. 13:07Terminology
  5. 18:15Guessing
  6. 22:27Domain
  7. 28:02CQRS
  8. 30:55CQRS Pattern
  9. 32:10What is CQRS
  10. 33:37How CQRS works
  11. 37:17The typical CQRS approach
  12. 40:23CQRS eventual consistency
  13. 43:46Cap Theorem
  14. 51:32Implementation
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