Animations of unusual frontends
summary
Presentation explains how the 2GIS web map implements performant visual effects and model animations using WebGL 3D rendering when standard front-end animation tools (CSS transitions/animations, SVG, GIF) are not available. It covers the constraints of an unconventional front end and the approaches used to deliver efficient animations across a wide range of device performance so millions of users can see live map visuals.
AI-written summary · about
chapters (12)
- 0:00Animation on maps
- 2:263D experience with Andrey Kuznetsov
- 5:56ZBM to GLTF issues
- 9:26Three.js MVP flaws
- 11:16GLTF loader optimization
- 15:51Animation manager
- 18:05Interactivity via style layers
- 23:31Animation performance
- 29:20Smoothing and shadow fixes
- 32:11Animation volume and chunking
- 33:39Cross-engine use
- 34:01Q&A








