A Frontender and His 10,000 Rabbits
summary
Talk examines the frontend version of the “10K problem”: rendering and updating many thousands of UI entities (rows, cards, cells) hurts performance. It uses the metaphor of thousands of game ‘rabbits’ to discuss strategies and approaches frontend developers can use when lists or grids scale to thousands of items, and explains when and how to change rendering/architecture to keep the UI responsive.
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chapters (7)
- 0:00Introduction
- 4:09From heroes to 10k rabbits
- 11:20Server problem with 10k connections
- 20:13WebGL graphics theory
- 30:52Optimizing interfaces with 10k+ elements
- 42:58Why frontenders need WebGL
- 52:08Practical tips and conclusion
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