~/talk

Animations in a World of States

TalkinRussianat HolyJS 2017 · on Monday, 2017-12-11· [react, web-animation]

Concrete techniques for animating state-driven UIs using React Motion, D3, CSS transitions, DOM transforms, and Canvas with a physics engine are compared. The talk explains performance trade-offs (CSS handles ~80–90% of cases, React Motion has trouble with fixed‑time sequences and large lists), shows demos like particle flocking, cancellable enter/exit wrappers, a smooth interpolation controller, and a FLIP-style layer swap, and recommends using requestAnimationFrame with delta timing plus measured performance tradeoffs.

AI-written summary · about

  1. 0:00Animation design history
  2. 5:24Browser animation mechanics
  3. 16:54State-based animations
  4. 25:11Dirty animations and DOM
  5. 33:45Animation responsibility
  6. 41:26Complex animations breakdown
  7. 45:19Recommendations and conclusion
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