Go Beyond the Console: Developing 2D Games in Go
summary
Builds a working 2D "find the differences" image-explorer that lets the player zoom on image regions and detect changes; code is a few hundred lines and runs with Ebiten (automatic texture atlas, multiplatform) or alternatively Pixel (std lib image integration). Uses an ECS-style entity/component approach, tilemaps and level sequencing, implements zoom as a zoom factor 0.1 increment, handles edge cases and errors, and the demo compiles and behaves as described.
AI-written summary · about
chapters (15)
- 0:00Intro
- 1:00About Drishti
- 2:01Game Development
- 4:10MVC Architecture
- 5:52Entities
- 6:34Dabur
- 7:23Create
- 8:53Modify
- 9:07Complex Components
- 9:43Simple Complex Components
- 9:58Remove
- 10:59Tile Maps
- 11:47Level Design
- 19:04Importing Images
- 27:21Conclusion








