~/talk

Go Beyond the Console: Developing 2D Games in Go

Talkat GopherCon Europe 2023 · 2023-06-26..06-29· [creative-coding, go]
slides:none on file

Builds a working 2D "find the differences" image-explorer that lets the player zoom on image regions and detect changes; code is a few hundred lines and runs with Ebiten (automatic texture atlas, multiplatform) or alternatively Pixel (std lib image integration). Uses an ECS-style entity/component approach, tilemaps and level sequencing, implements zoom as a zoom factor 0.1 increment, handles edge cases and errors, and the demo compiles and behaves as described.

AI-written summary · about

  1. 0:00Intro
  2. 1:00About Drishti
  3. 2:01Game Development
  4. 4:10MVC Architecture
  5. 5:52Entities
  6. 6:34Dabur
  7. 7:23Create
  8. 8:53Modify
  9. 9:07Complex Components
  10. 9:43Simple Complex Components
  11. 9:58Remove
  12. 10:59Tile Maps
  13. 11:47Level Design
  14. 19:04Importing Images
  15. 27:21Conclusion
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