Reverse Engineering — an Essential 'Borrowing' Tool for the Game Designer
summary
An introduction to reverse engineering for game designers: what reverse engineering is, the main types, and common misconceptions about copying versus creating original ideas. Covers practical uses of reverse engineering in game design, with examples showing when and how designers analyze others' games to learn or adapt mechanics.
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chapters (8)
- 0:00Introduction
- 3:12Reverse engineering in design
- 9:14Software vs feel types
- 19:20Reverse experience
- 23:43Tetrad analysis
- 26:31Reverse via AIRM table
- 30:32Practical reverse tips
- 33:48Summary
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