Reactive Reality
summary
A concrete proof of concept shows a Redux-style app and the same view rendered twice — as DOM and as a pixel canvas used as a texture in a 3D scene — wired together with React + Konva binding, Canvas-as-texture in Babylon, and a WebVR camera for stereo. Event mapping, focus and layout require hacks, resolved with an async render workaround. The build works end-to-end for simple UIs but demands more framework work before production use.
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chapters (5)
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