~/talk

My Journey from WebDev to Medical Visualization Rustacean

Talkat EuroRust 2024 · 2024-10-10..10-11· [rust, webassembly]
slides:none on file

Builds a working Rust pipeline that reads DICOM stacks (about 295 frames in the example), decodes Hounsfield values, and displays them with a raycasting volume renderer that supports camera orbit, threshold UI and three selectable shaders. Implementation moves from three-d's example to custom GL/glow shaders then is ported to wgpu as a proof of concept. Demonstrates three raycasting shaders (default, MIP, average projection), explains sampling choices and shows which approach yields the clearest clinical detail.

AI-written summary · about

  1. 0:00Introduction
  2. 1:03From webdev to medical visualization
  3. 2:29Presentation overview
  4. 3:54Learning Rust
  5. 5:45Medical visualization graphics
  6. 7:10Rendering libraries and crates
  7. 8:14DICOM and medical data
  8. 10:05First DICOM volume renderer
  9. 11:10Raycasting for volume rendering
  10. 13:19Rendering challenges and fixes
  11. 14:07Live raycasting demo
  12. 15:12Rendering libraries comparison
  13. 16:39Porting to wgpu
  14. 17:19Library evaluation
  15. 18:48Closing thoughts
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