Stemgraph - Graph Based Curricula
summary
Describes a graph-based alternative to linear programming curricula where learners are represented as multidimensional skill vectors and progress is modeled as translations through that skill space, with optimization likened to the brachistochrone problem. Explains a concrete implementation and workflows of the author’s experimental system called Stemgraph, discusses limitations of general-purpose transformers for precise educational outcomes, and highlights relevance for embedded development professionals.
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