~/talk

"Game Development in Elm: Build Your Own Tooling"

Talkat Elm Conf 2019 · on Thursday, 2019-09-12· [frontend-architecture]
links:none on file
slides:none on file

Recreates a boids flocking simulation in Elm, adds a live inspector that edits floats, colors and a timescale at 60fps, and persists settings to localStorage as JSON. Uses a small schema file plus a generator script to emit decoders/encoders and Elm accessors so adding a field is one line. UI implements Elm Config UI controls with mouse-drag using the HTML5 pointer lock API via ports, and the tool works for rapid, type-safe tuning.

AI-written summary · about

  1. 0:00Introduction
  2. 0:55Lessons from HyperCard
  3. 3:31Switching to Elm
  4. 5:05Designing with a spec
  5. 7:17The problem with simulation
  6. 11:08Improving the feedback loop
  7. 14:12Introducing Elm config UI
  8. 17:23Implementing the tool
  9. 22:16Conclusion
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