~/talk

Building a GameBoy emulator with Elixir and Scenic

slides:none on file

Builds a working but incomplete GameBoy emulator in Elixir + Scenic, boots Tetris ROM and renders frames by translating GameBoy tiles into textures. Implements CPU and MMU logic for roughly ~500 CPU instructions, 4 MHz emulation and uses a binary memory blob; performance is adequate but not fully cycle-accurate. Hits drawing limits in Scenic so created native texture API via NIFs to update pixels directly; HBlank/VBlank timing and some instruction bugs remain.

AI-written summary · about

  1. 0:00The unexpected project
  2. 2:01Emulation goals and TDD
  3. 3:36Understanding the hardware
  4. 5:08CPU and memory implementation
  5. 7:35Booting and running instructions
  6. 10:41Graphics and tile rendering
  7. 12:21Introduction to Scenic UI
  8. 14:53Solving the rendering problem
  9. 17:54Optimizing with C NIFs
  10. 20:19Demo and debugging issues
  11. 23:46CRT timing and future work
  12. 25:43Conclusion and Q&A
  13. 27:43Technical details and debugging
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