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The Evolution of Android Graphics

Talkat droidcon New York 2022 · 2022-09-01..09-02· [android, web-animation]
slides:none on file

Covers concrete migration steps: RenderScript is deprecated and recommended workflow uses RenderScript Intrinsics Replacement Toolkit (open‑source NDK) for <Android 10 and Vulkan/AGSL for Android 10+, with sample that implements blur and color rotation and an OpenCL→Vulkan compiler to reuse kernels. Describes APIs to use now: RenderEffect, hardware renderer + render node + SurfaceControl and NDK image decoding, plus Compose shader brushes. Shows programmable shaders (AGSL) running complex ray‑marching Androids that work but are heavy on a Pixel 6 Pro.

AI-written summary · about

  1. 0:00Introduction to Android graphics
  2. 1:55Early Android graphics challenges
  3. 4:02Hardware acceleration with HWI
  4. 6:27Skia and Vulkan integration
  5. 9:19RenderScript deprecation
  6. 10:00Android 10 graphics advancements
  7. 11:04Programmable shaders in Android 13
  8. 23:43Using shaders in Jetpack Compose
  9. 27:15Advanced shader demos
  10. 35:52ShaderToy and creative possibilities
  11. 38:03Closing and resources
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