The Evolution of Android Graphics
summary
Covers concrete migration steps: RenderScript is deprecated and recommended workflow uses RenderScript Intrinsics Replacement Toolkit (open‑source NDK) for <Android 10 and Vulkan/AGSL for Android 10+, with sample that implements blur and color rotation and an OpenCL→Vulkan compiler to reuse kernels. Describes APIs to use now: RenderEffect, hardware renderer + render node + SurfaceControl and NDK image decoding, plus Compose shader brushes. Shows programmable shaders (AGSL) running complex ray‑marching Androids that work but are heavy on a Pixel 6 Pro.
AI-written summary · about
chapters (11)
- 0:00Introduction to Android graphics
- 1:55Early Android graphics challenges
- 4:02Hardware acceleration with HWI
- 6:27Skia and Vulkan integration
- 9:19RenderScript deprecation
- 10:00Android 10 graphics advancements
- 11:04Programmable shaders in Android 13
- 23:43Using shaders in Jetpack Compose
- 27:15Advanced shader demos
- 35:52ShaderToy and creative possibilities
- 38:03Closing and resources
related talks
36mThe Evolution of Android Graphics in Android 12/13
16mAndroid Graphics
42mAndroid Graphics: the Path to [UI] Riches
40mAndroid Graphics Performance
43mPixel with Superpowers: Modern Android UI with AGSL Shaders
26mAndroid Graphics: Blurring the Lines
51mHow Android Rendering Works ...
40mHigh Performance Applications with RenderScript
