~/talk

Adopting Kotlin Multiplatform In Brownfield Applications

Talkat droidcon Italy 2022 · 2022-10-06..10-07· [kotlin]
slides:none on file

Team of ~16 mobile devs ships Kotlin Multiplatform into brownfield Android and iOS apps, starting by publishing one string constant to validate end to end. Build pipeline produces .jar/.aar and a Swift package by generating an XCFramework binary, CI publishes artifacts to an Artifactory server and a GitHub repo. Work scales to analytics, networking and deep linking for apps in 40 locales with several hundred thousand MAUs. Pain points: long XCFramework build times, M1 SwiftPM tooling, and a repo swelling to ~6–7 GB; zip hosting fixes sync slowness.

AI-written summary · about

  1. 0:00Start
  2. 17:20Configuring Build Targets
  3. 23:49Building iOS Swift Package
  4. 26:33Deploying Android Artifacts
  5. 28:30Deploying Swift Packages
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