WebGL Meets Google Maps
summary
Shows how to embed WebGL scenes into Google Maps and Street View by using a canvas overlay that projects geographic coordinates to WebGL pixels so the GPU can render thousands of points and full 3D models. Implements the approach with a canvas layer (Brendan Kenny technique) and Three.js for scene/camera synchronization and projection math, storing models as compact binaries; demos include a ~300‑point Seine bridges dataset and randomized clouds of thousands of points, noting roughly 76% browser support.
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chapters (9)
- 0:00Introduction
- 1:49GP tech evolution
- 9:22Google Maps basics
- 16:56Native overlays
- 21:55WebGL in Google Maps
- 31:20Street View customization
- 43:50Three.js 3D rendering
- 47:04Android Street View demo
- 51:42Q&A








