Hypermedia in the Shadow of the Death Star
summary
A playful, sci‑fi themed talk that uses a text-adventure game set in a Star Wars-like scenario to teach web API techniques. It covers HTTP and hypermedia concepts and demonstrates practical ways to improve web APIs for developers.
AI-written summary · about
chapters (29)
- 0:00Introduction
- 1:10Hypermedia in Death Star's shadow
- 2:55Hypertext and hypermedia explained
- 4:06Game universe overview
- 5:10Adventure with HTTP API
- 6:11First interactions and text limits
- 7:15JSON and machine limits
- 8:41Siren format introduction
- 10:07XPointStar format specs
- 11:09Tracking actions and links
- 12:53API with response links
- 13:13Key takeaways for apps
- 14:36Game navigation
- 15:40HTTP auth errors handling
- 17:30Location header navigation
- 18:55Disabling tractor beam
- 20:25Async commands with 202
- 21:51Redirects and state handling
- 23:16410 Gone for missing
- 24:42Darth Vader error handling
- 26:50304 Not Modified caching
- 28:57PATCH for updates
- 31:47205 Reset Content
- 32:51HTTP status codes
- 34:42Collecting status codes
- 36:16Unexpected responses
- 37:31URL backtracking
- 38:14Link choices and conclusion
- 39:01Conclusion
related talks
33mHypermedia – the solution for future web applications?
44mDesigning Hypermedia APIs
43mThe Hypermedia API
58mHypermedia APIs and the Future of AI Agentic Systems
28mDesigning Hypermedia APIs
20mRevolutionizing API Management: Insights from an Architect
01h 02mHypermedia and the Rest of REST
47mHypermedia IRL
