~/talk

Hypermedia in the Shadow of the Death Star

TalkinFrenchat DevFest Nantes 2015 · on Friday, 2015-11-06· [api-design, web-platform]
name:Hugo Wood
links:none on file
slides:none on file

A playful, sci‑fi themed talk that uses a text-adventure game set in a Star Wars-like scenario to teach web API techniques. It covers HTTP and hypermedia concepts and demonstrates practical ways to improve web APIs for developers.

AI-written summary · about

  1. 0:00Introduction
  2. 1:10Hypermedia in Death Star's shadow
  3. 2:55Hypertext and hypermedia explained
  4. 4:06Game universe overview
  5. 5:10Adventure with HTTP API
  6. 6:11First interactions and text limits
  7. 7:15JSON and machine limits
  8. 8:41Siren format introduction
  9. 10:07XPointStar format specs
  10. 11:09Tracking actions and links
  11. 12:53API with response links
  12. 13:13Key takeaways for apps
  13. 14:36Game navigation
  14. 15:40HTTP auth errors handling
  15. 17:30Location header navigation
  16. 18:55Disabling tractor beam
  17. 20:25Async commands with 202
  18. 21:51Redirects and state handling
  19. 23:16410 Gone for missing
  20. 24:42Darth Vader error handling
  21. 26:50304 Not Modified caching
  22. 28:57PATCH for updates
  23. 31:47205 Reset Content
  24. 32:51HTTP status codes
  25. 34:42Collecting status codes
  26. 36:16Unexpected responses
  27. 37:31URL backtracking
  28. 38:14Link choices and conclusion
  29. 39:01Conclusion
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