Keynote: Opening Keynote
summary
A keynote about concrete UX problems in games and practical fixes: it analyzes mismatches between menus, controls, labels, and difficulty in specific games and recommends early user tests on prototypes with screen+hands video and iterative fixes. It cites usage numbers (Summoners War 90M downloads, WoW wiki 80K articles), runs a live quiz with prizes, and suggests remedies like clear vocabulary, device-specific interactions, and letting users choose complexity.
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chapters (9)
- 0:00Keynote intro
- 3:29Player profile analysis
- 6:38Gaming quiz
- 15:19UX issues in games
- 23:29Game terminology
- 27:00Adaptive interfaces
- 29:50User testing
- 32:36Miyamoto's principles
- 37:11Conclusion
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