~/talk

Keynote: Opening Keynote

TalkinFrenchat Devfest Lille 2018 · on Thursday, 2018-06-21· [accessibility, design-collaboration]
slides:none on file

A keynote about concrete UX problems in games and practical fixes: it analyzes mismatches between menus, controls, labels, and difficulty in specific games and recommends early user tests on prototypes with screen+hands video and iterative fixes. It cites usage numbers (Summoners War 90M downloads, WoW wiki 80K articles), runs a live quiz with prizes, and suggests remedies like clear vocabulary, device-specific interactions, and letting users choose complexity.

AI-written summary · about

  1. 0:00Keynote intro
  2. 3:29Player profile analysis
  3. 6:38Gaming quiz
  4. 15:19UX issues in games
  5. 23:29Game terminology
  6. 27:00Adaptive interfaces
  7. 29:50User testing
  8. 32:36Miyamoto's principles
  9. 37:11Conclusion
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