~/talk

Digital Rights Management: The Good, The Bad, and The Ugly

Talkat Demuxed 2018 · 2018-10-17..10-18· [security, web-platform]
slides:none on file

State of DRM today: concrete workflows, failure modes, and mitigations. Covers CDMs and standards (EME, Widevine PlayReady FairPlay), init data → license request → CDM update, and server-side license decisions that use device certificates and capabilities. Practical fixes include service certificate causing double license requests, persistent and bulk license fetches, and separating audio/video keys to limit leaks (separate audio and video keys). Notes fragmentation (CBC support on <50% Android) and that multi‑DRM is required to reach ~95% of users.

AI-written summary · about

  1. 0:00Intro
  2. 0:59Lets set the Stage
  3. 2:22Clear Key vs DRM Licenses
  4. 5:00Simple License Acquisition Workflow
  5. 6:47Init Data
  6. 9:41DRM License Properties
  7. 10:43Content Decryption Module
  8. 15:19CDM Client Capabilities
  9. 20:44Time to play
  10. 22:10Playback Startup time Clear Key Packaging
  11. 25:02Bulk License Delivery
  12. 25:46DRM Backends and Common Encryption
  13. 26:37Multiple Keys per Content Type
  14. 28:09Content Encryption
  15. 28:54Single Content Library
  16. 30:16SCL - Challenges
  17. 31:32Content Owner Requirements
  18. 32:26Track Selection
  19. 34:40Access Denied or Error Code-2998
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