~/talk

3 Second End to End Latency At Scale

Talkat Demuxed 2017 · on Thursday, 2017-10-05· [web-platform, devops-and-delivery]
links:none on file
slides:none on file

Claim: 3-second camera-to-screen latency at scale. Implementation uses a custom waves over WebSockets stream protocol, an MSE-based player with a quarter-second MSE buffer delivering two frames at a time, H.264/AAC single-bitrate, and an Origin–Mid–Edge Azure deployment. Measurement injects latency beacons to compare timestamps. Lab and preview customers see 1.5–2 s observed end-to-end; ABR and iOS MSE absence remain unsolved, and next steps include SRT for ingest and experimenting with HTTP chunked transfer techniques.

AI-written summary · about

  1. 0:00Start
  2. 4:58Considerations: Chunk Based?
  3. 6:12Considerations: WebRTC? WebSockets?
  4. 8:28Prototype
  5. 10:54Delivery Network
  6. 13:16Player
  7. 14:50Limitations
  8. 17:18Monitoring and Measuring
  9. 18:54What's next?
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