~/talk

Automated Tests in World of Tanks: bots-net to Test Quality

TalkinRussianat DelEx Conf 2018 · on Sunday, 2018-02-18· [testing, devops-and-delivery]
slides:none on file

A bot-net testing framework for World of Tanks embeds Python into the game client, proxies game objects, and runs many headless clients called botokse to simulate large-scale multiplayer. Each process runs 100–500 bots (client bot ~4 MB vs full client ~2 GB), enabling full regression runs in a few hours; bugs are detected via checked step control (~30%), log parsing (~50%), and assertions, and the framework runs in production to surface reproducible issues.

AI-written summary · about

  1. 0:00Game testing automation intro
  2. 3:10Automation challenges
  3. 6:22Automation limits
  4. 11:18Building testing framework
  5. 14:49Framework demo
  6. 20:55BotsNet architecture
  7. 27:16Test scenarios
  8. 31:49Async tests
  9. 34:15Finding bugs
  10. 38:51Framework takeaways
  11. 40:18BotsNet support
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