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BehaviorTree.CPP: Task Planning for Robots and Virtual Agents

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BehaviorTree.CPP is a C++ library that implements behavior trees used in robots and virtual agents, with a running history since 2017 and growing GitHub adoption; it builds XML-defined trees at runtime, uses a typed blackboard for port-based input/output and scoped subtrees, supports interruptible asynchronous actions and concurrency, and adds an embedded scripting language plus pre- and post-conditions for declarative guards. Tooling includes an Observer API for recording, GUI visualization, and runtime code injection for breakpoints and fault injection; the library is production-tested on mobile manipulators, drones and underwater robots.

AI-written summary · about

  1. 0:00Introduction to BehaviorTree.CPP
  2. 2:53Motivation for BehaviorTree.CPP
  3. 7:28Behavior trees vs state machines
  4. 12:52Core concepts explained
  5. 22:12Library features
  6. 27:18Building C++ nodes
  7. 30:57Blackboard data flow
  8. 38:50Hierarchical subtrees
  9. 43:10Debugging tools
  10. 45:19Scripting language
  11. 48:55Asynchronous behaviors
  12. 56:21Q&A
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