~/talk

DynaMix: A New Take on Polymorphism

Talkat CppCon 2018 · 2018-09-23..09-28· [c-and-cpp]
links:none on file
slides:none on file

A C++ library that composes objects from runtime mixins added/removed at runtime and exposes unicast and multicast messages with message priorities and global mutation rules. It ships MIT-licensed, has been used in multiple games (Earthrise, Blitz Brigade, War Planet Online), and demos show adding health bars and hot-swappable plugins without restarting. Message dispatch is slower than a virtual call but comparable to or slightly faster than std::function; mutations are relatively slow and there is measurable memory overhead for many unique types.

AI-written summary · about

  1. 0:00Intro
  2. 0:51What is Polymorphism
  3. 3:38ObjectOriented Programming
  4. 5:59Other Languages
  5. 8:50Dynamic Polymorphism
  6. 10:41Advantages
  7. 12:09Signals and multicasts
  8. 19:02Earthrise
  9. 19:47War Planet Online
  10. 22:22Mixing
  11. 24:03Dynamics
  12. 26:15Macros
  13. 30:10Demo
  14. 38:38Pros and Cons
  15. 40:18When to useDynaMix
  16. 42:52Performance
  17. 44:16Performance Graph
  18. 45:23Recap
  19. 45:44Overload
  20. 48:46Documentation
  21. 55:06Recompiling
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