~/talk

Let's Build a Cross-Platform 3D Engine with Kotlin/Multiplatform

TalkinFrenchat Conference for Kotliners 2020 · on Friday, 2020-06-05· [kotlin, creative-coding]
slides:none on file

A runnable prototype shares core matrix math, skeleton animation and asset formats across browser, JVM, Android and iOS using Kotlin/Multiplatform. Rendering uses OpenGL/WebGL/OpenGL ES, shared content uses kotlinx.serialization, and the talk explains the concrete process for converting a pure Kotlin/JVM library into Kotlin/Multiplatform and the platform adapters needed. It also reports limits: inability to build a single common API across different engines and practical issues like Kotlin/JS name conflicts and other nuisance bugs.

AI-written summary · about

  1. 0:00Introduction
  2. 3:27Why build a 3D engine
  3. 9:00Multiplatform challenges
  4. 15:40Engine architecture
  5. 23:02Performance metrics
  6. 30:52Live demo
  7. 37:50Experience and tips
  8. 45:31Q&A
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