~/talk

Coordination-Free Designs for Mobile Gaming

Talkat Code Mesh 2015 · 2015-11-03..11-04· [frontend-architecture]
slides:none on file

Claims that coordination can be minimized by designing with CRDTs and a dataflow/lattice model, implemented as the Lasp programming model embedded in Erlang, using an epidemic broadcast runtime. Demonstrates working artifacts: an eventually consistent top-K leaderboard and an ad counter that disables ads after 50,000 impressions, all replicated peer-to-peer, runtime and code on GitHub, and evaluation with Rovio use cases showing convergence without global locking.

AI-written summary · about

  1. 0:00Start
  2. 1:30Distributed Register
  3. 4:48Review of Distributed Computation
  4. 5:57Consistency Models
  5. 7:40Problem of Time
  6. 8:18Mutable State
  7. 11:12Can We Build a System without Synchronization
  8. 11:43Strong Eventual Consistency
  9. 16:18Lattice Processing
  10. 18:52Inflationary Reads
  11. 20:38Referential Transparency
  12. 21:14Runtime
  13. 28:46Dynamic Scoping
  14. 29:37Pseudocode
  15. 31:18Ad Counter
  16. 32:06Data Flow Graph
  17. 34:12Divergence
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