~/lightning

Lightning Talk: Wasmcloud + Bevy ECS: Solution to Woe of Indie Game Develope...

name:Alan
links:none on file
links:none on file
slides:none on file

Shows how Wasmcloud + Bevy ECS runs multiplayer server logic as small Rust WebAssembly actors, with game logic moved into an actor-based game logic that handles state via Bevy’s ECS. Uses a registered periodic tick via capability provider (the host pings actors on an interval) and notes the need to implement a missing timestamp capability and to call host functions without awaiting. Demonstrates a NATS websocket proxy exposing sockets so multiple game instances sync in the demo.

AI-written summary · about

  1. 0:00Introduction and problem
  2. 0:38Content creation comparison
  3. 1:08Bevy ECS game engine
  4. 1:49Serverless game architecture
  5. 3:25Development challenges
  6. 4:14Networking and protocols
  7. 4:48Demonstration
  8. 6:24Business model benefits
  9. 7:27Future potential and conclusion
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