Leveraging Record and Playback for Mobile Games and XR
summary
Shows a concrete workflow: use Airtest + Poco to record UI and convert autogenerated tpl_.png templates into page objects, move screenshots into a pages folder and cut the list down to six stable elements, then wrap image locators in a resolution-iteration loop and fallback finder switch so one page class works for Android and iOS by passing the poco instance. Demonstrates a partial two-player test via two-device switching over adb and an XR approach that embeds a Unity camera container and follower to rotate, wait for movement, click waypoints; examples run but require driver tweaks for full reliability.
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chapters (11)
- 0:00Intro
- 3:14RECORD AND PLAYBACK TOOLS
- 6:45WHAT'S AIRTEST PROJECT?
- 11:12ENHANCED PAGE OBJECT MODEL (EPOM)
- 12:193 ENHANCING PAGE OBJECT MODEL (POM)
- 13:22SCREENSHOTS HANDLING
- 18:59DEALING WITH DIFFERENT RESOLUTIONS
- 22:50DEALING WITH MULTIPLE OBJECT FINDERS
- 30:35DEALING WITH MULTIPLE DEVICES
- 34:55DEALING WITH XR OBJECTS
- 43:29APPLICATIONS / CONLUSIONS
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