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Add some reality to your app with ArCore

Talkat Android Makers 2018 · on Tuesday, 2018-04-24· [android]

ARCore runs on many existing Android phones and replaces Tango while handling motion tracking, horizontal plane detection and average light estimation but not yet vertical planes or light direction. Geometry comes from frames and hit results, anchors keep objects stable, and practical limits emerge—use anchors not world coordinates and keep roughly limit ~12 anchors to avoid CPU/GPU overload. Rendering requires OpenGL (or a future wrapper), ARCore must be installed on the device, and assets as WebP greatly reduce APK size; lock orientation and cap placement distance (about four meters).

AI-written summary · about

  1. 0:00Start
  2. 4:30Augmented Reality
  3. 6:36Motion Tracking
  4. 7:22Environmental understanding
  5. 8:58Light estimation
  6. 9:58Support
  7. 11:01Building AR experience
  8. 12:35AR Required
  9. 13:27AR Optional
  10. 15:12ARCore installation
  11. 16:22AR installation
  12. 17:16UI Components
  13. 21:17Session Config
  14. 25:00Frame
  15. 27:48ARCore building blocks
  16. 29:19Anchor
  17. 29:57Object rendering
  18. 31:55Texture
  19. 33:08Lead shaders
  20. 33:39Finally draw
  21. 34:48UI guidance
  22. 36:28Performance
  23. 38:39Distance
  24. 39:38Tracking State
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