Add some reality to your app with ArCore
summary
ARCore runs on many existing Android phones and replaces Tango while handling motion tracking, horizontal plane detection and average light estimation but not yet vertical planes or light direction. Geometry comes from frames and hit results, anchors keep objects stable, and practical limits emerge—use anchors not world coordinates and keep roughly limit ~12 anchors to avoid CPU/GPU overload. Rendering requires OpenGL (or a future wrapper), ARCore must be installed on the device, and assets as WebP greatly reduce APK size; lock orientation and cap placement distance (about four meters).
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chapters (24)
- 0:00Start
- 4:30Augmented Reality
- 6:36Motion Tracking
- 7:22Environmental understanding
- 8:58Light estimation
- 9:58Support
- 11:01Building AR experience
- 12:35AR Required
- 13:27AR Optional
- 15:12ARCore installation
- 16:22AR installation
- 17:16UI Components
- 21:17Session Config
- 25:00Frame
- 27:48ARCore building blocks
- 29:19Anchor
- 29:57Object rendering
- 31:55Texture
- 33:08Lead shaders
- 33:39Finally draw
- 34:48UI guidance
- 36:28Performance
- 38:39Distance
- 39:38Tracking State
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